i could not be trusted to make this game because my immediate thought is that the game advertises and markets itself as what op intended but steadily and then rapidly becomes very clear that instead of a cozy cute cottagecore “mystery” the story SHOULD be about the blatant corruption, cruelty, systemic oppression, and persecution and bigotry of her neighbors, but the main character is desperately clinging to the original genre of omg cozy cute and cottagecore because she feels overwhelmed by the potential responsibility to enact meaningful change rather than feel-good aesthetic positivity, thus becoming actively complicit in the town’s crimes through her not mere inaction but in fact conscious choice to decide that she will be the protagonist of a cozy cute genre game rather than a story which might challenge her preconceptions of the world and the state of her own community.
youre all so fucking bad at understanding my vision its actually making me want to make this dumb fucking game. god. theres no weird glitchy spooky fx where everything is dirty and rundown theres no “the cat is secretly a trafficked child!” theres no peeling back the curtain theres no possibility of the player being able to “do the right thing and get the good ending” or whatever. its a regular ass town with regular ass banal evils and regular ass animals that eat cats left outside and regular ass awful people in the community. it is a town like any other town.
without the simple answer of a demon prince of nightmares or an evil cult or an outright blatant bigotry the witch has no way to solve these problems in a clearly defined and purposeful way. worse, anything she does is unglamorous and does not fit into her idea of her life and the community she feels she belongs in. she is aware that things might be better in some meaningful way but cannot conceptualize how to do this without threatening her cherished personal ideology and material comforts and thus enacts her agency in ways which only further the problems, but never in a way that directly challenges her or her lifestyle or views, and so she’s fine with it.
the entire point would be to force the player to question whether they are any different from the witch. whether they are building a praxis that can matter or if they are instead, like the witch, complicit in the systems letting them be complicit. ugh.
whether they can keep playing the game because they slowly realize that the witch isn’t going to change things because she’s cozy cute and it’s overwhelming and difficult and so she doesn’t, and you’re playing the game thinking “but there must be a simple solution to getting the Good Ending, right?” but there isn’t and eventually you have to examine yourself diving into a cozy idyllic world and pull yourself out of it into your own everyday life and see the everyday evils around you and decide if you’re going to do the same
right?
DING DING DING WE HAVE A WINNER FOLKS
(via pansexualkiba)










